AI Insights · Timothy · April 2025
Performance of Top Boxing Games on Android in Qatar: Q1 2025
Explore the performance trends of the top boxing games on Android in Qatar for Q1 2025, focusing on downloads, revenue, and active user metrics.
In the first quarter of 2025, the top boxing games on the Android platform in Qatar showed varied performance in terms of downloads, revenue, and active user engagement. This analysis, based on data from Sensor Tower, highlights the trends observed for each of these popular games.
Boxing Star: Boxing Fight Game saw a significant uptick in weekly revenue towards the end of the quarter, peaking at around $148 in the last week of March. The downloads remained relatively stable, hovering around 20 to 30 per week. Active users displayed a slight decline from 72 to 62 over the quarter.
Real Boxing 2 experienced a notable revenue increase in mid-January, reaching $66, before tapering off to zero by the end of March. Weekly downloads fluctuated slightly, starting at 130 and ending at 82, while active users saw a gradual decrease from 623 to 542.
WWE Mayhem had a modest revenue spike mid-quarter, with a peak at $35 in March. Downloads varied, reaching a high of 69 in early February and ending at 39. Active users increased from 421 to 439 by the end of the quarter.
Burrito Bison: Launcha Libre maintained a low but consistent revenue stream, peaking at $2 in late February. Downloads remained minimal, ranging from 1 to 9 weekly, with active users fluctuating slightly around 22.
Wrestle Family had no significant download activity or revenue until late February, where it briefly recorded $2 in revenue.
These insights provide a snapshot of the competitive landscape for boxing games on Android in Qatar. For more detailed analysis and data, visit Sensor Tower.